Set g_maxplayers 0 "maximum number of players allowed to play at the same time, 0 means unlimited, -1 uses the map setting or unlimited if not set (rounded to multiple of team number)" Set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining Set sv_ready_restart_after_countdown 0 "reset players and map items after the countdown ended, instead of at the beginning of the countdown" restart server if all players hit "ready"-button executed when the first player joins or the last player leaves Set minplayers_per_team 0 "fill server with bots to reach this number of players per team (if bot_number is not enough)" Set minplayers 0 "fill server with bots to reach this number of players in teamless games (if bot_number is not enough)" Set sv_mapchange_delay 5 "delay by this many seconds after the match ends before showing selection screen or changing maps" Hostname "Xonotic $g_xonoticversion Server" Set sv_autotaunt 1 "allow autotaunts on the server" Set sv_taunt 1 "allow taunts on the server" Set sv_name_maxlength 64 "max player name length (not counting color codes) allowed by the server" some are shared with the client and so are left in xonotic-common.cfg note that it doesn 't reset all server cvars, this should reset most cvars and aliases affecting gameplay to their defaults
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